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World of Warcraft has been a match ahead of its time. Now, that pandemic can prove useful to scientists studying covid-19.
On September 13, 2005, Blizzard's incredibly popular massive multiplayer online role playing game World of Warcraft (WoW) experienced an event that mimicked that the spread of a viral disease throughout its playerbase. A damaging effect, called Corrupted Blood, devoting tens of thousands of players, and left lower-leveled personalities in an unavoidable death-loop. The effect, called a debuff, was a temporary illness, but one that could spread to other players when they stood close enough to each other, just like a real virus.
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